Beginner Guide · Updated July 2026
Anime Expeditions Beginner Guide
Anime Expeditions mixes gacha summoning with classic tower defense: summon anime-inspired heroes, place them to defend against enemy waves, and upgrade them through traits and stats. This guide covers everything a new player needs to start strong.
Fast-Start Checklist
Redeem every code first
Before anything else, grab all the free Gems and Trait Crystals from our codes page. That free currency funds your early summons and rerolls.
Open the codes list →Complete the Beginner's Path
The Beginner's Path teaches core mechanics and hands out generous rewards. Clear it fully — it's the smoothest ramp into the game and unlocks systems you'll rely on.
Summon on the Beginner Banner
The Beginner Banner has the best value with a low pity, so it's far more likely to give you a strong early unit than the Standard Banner. Spend your first Gems here.
Push Story / Expedition mode
Story progression unlocks new maps, pays out Gems, and gives reroll materials. Keep advancing the story as your main source of income and content.
Optimize your carry's stats
Units roll random base stats. Use Stat Rerolls to improve them and Stat Locks to protect the good rolls. Do this for your main carry, not every unit.
Farm dailies and King's Tomb
Clear daily Challenges for evolution materials and farm King's Tomb Mastery for fast Gems. Consistent daily play compounds quickly.
Currencies & Resources Explained
Knowing what each resource does — and what to spend it on — is the biggest early-game skill.
💎 Gems
The main summon currency. Earn from daily quests, achievements, level milestones and story clears. Spend on the Beginner Banner first.
🪙 Gold
Used to level units and upgrade equipment. You'll always want more — Ramen Guy helps generate it.
🔮 Trait Crystals
Reroll unit traits (passive buffs). Cap ~40/day. SAVE these for endgame Secret/Mythic units.
🔒 Stat & Equipment Locks / Rerolls
Reroll a unit's random stats or gear, and lock the good rolls so they aren't lost. Use on your main carry.
Traits Matter More Than You Think
Every unit can carry a trait — a passive modifier rerolled with Trait Crystals. The best traits are game-changing, so once you have an endgame carry, funnel your saved crystals into it:
- UNBOUND — the top trait: roughly +350% damage, faster attacks and extra range. It outclasses everything else.
- Primordial, Forsaken, Draconic — the next tier of strong multi-stat traits.
Because good traits are rare rolls, only reroll on units you plan to keep long-term. This is the number one currency mistake new players make.
Best Units to Aim For Early
Prioritize damage dealers first, then add a support. If you reroll, you’re hoping to open with one of the top carries. Full rankings are on our tier list, but for a new account:
- Puppet (Telekinetic) — the single best target for a new account. It is Top 5 overall and sits on the Beginner’s Banner, so you do not have to gamble for it.
- Salmon Sorcerer (Grade 1) — the #1 crowd-control unit; holding enemies in range raises every other unit’s damage.
- Lady Giant (Envy) — the most accessible strong damage Mythic, also on the Beginner’s Banner.
- Stone Alchemist — Epic at 15.06%, so you will own it almost immediately, and one of only two Farm units in the game.
- Ramen Guy — the other Farm unit. Note its Donburi passive only works while the unit is placed, and only for the player who placed it.
A fuller build order, including which Secret to chase first and why, is on the best units page.
How to Farm Gold
Gold levels your units and upgrades equipment, and it is the resource new accounts run dry on first. How you farm it changes completely at level 20.
Before level 20 — no single best stage
There is no one Story level that out-farms the rest. Clear Story for first-time rewards, run your Daily and Weekly quests, sell duplicate units, and leave the AFK Chamber running when you stop playing. Consistency beats grinding one stage.
After level 20 — build the Gold Mine
Level 20 unlocks Expeditions and the Expedition Hub, where the Gold Mine turns Fuel Cells into Gold on a 300-second cycle. Level 1 costs 10,000 Gold, 250 Expedition Coins and 25 Cursed Timber, and pays 2,000–2,500 Gold per Fuel Cell. Level 2 roughly doubles it to 4,000–5,000. Keeping it fuelled is the single biggest Gold swing available to you.
Set the AFK Chamber correctly
It pays out every 175% of your fastest clear time on the chosen stage, at 75% of the normal rate — so pick the stage you clear quickest, not the highest-level one you can beat. Equipment drop rates are not reduced at all, which makes it a full-value equipment farm. VIP and Roblox Plus each add +25% AFK speed and stack.
Beginner FAQ
Should I reroll in Anime Expeditions?
Rerolling is optional. The Beginner's Banner runs eight Mythics at 12.5% each, and finishing the Beginner's Quest event grants enough tickets to reach guaranteed Mythic pity — so every account gets one Mythic without gambling. Take that first, and only consider rerolling if you want a specific unit like Puppet (Telekinetic).
What is the fastest way to farm Gems?
Once you unlock it, King's Tomb Mastery gives around 100 Gems per run in under two minutes, making it the best repeatable Gem farm. Daily quests, achievements and level milestones also give steady Gems.
Should I use my Trait Crystals right away?
No — save Trait Crystals for your endgame Secret and Mythic units. Rerolling traits on starter units is wasted currency because you will replace those units quickly.
What are the best units to build first?
Puppet (Telekinetic) first — it is Top 5 on the official tier list and available from the Beginner's Banner. Then a Farm unit (Stone Alchemist or Ramen Guy) before level 20, because an all-damage team is the most common reason accounts stall. Salmon Sorcerer and Lady Giant round the team out.
What is the best way to farm Gold in Anime Expeditions?
After level 20, the Gold Mine in the Expedition Hub — it pays 2,000–2,500 Gold per Fuel Cell at Level 1 and 4,000–5,000 at Level 2, on a 300-second cycle. Before level 20 there is no single best stage: clear Story, run Daily and Weekly quests, sell duplicate units and leave the AFK Chamber running.
What level unlocks Expeditions and the Armory?
Player level 20. That unlocks the Expedition Hub, where you build the Expedition Center and then the Armory for equipment rerolling and the Gold Mine for Gold. Raid unlocks later at level 25. Reaching level 20 is the highest-value early goal in the game.